Friday, September 6, 2013

Anyone wants to cooperate?

I'm available for cooperation on a SMALL project. Hit me up on ido.yehieli at google's mail thingy.

In other news: Cardinal Quest 2 is pretty much feature complete, release imminent (mostly some performance/UI issues remain). Great job randomenine! :D

Tuesday, April 23, 2013

Cardinal Quest 2 previews on youtube

So,
Cardinal Quest 2 has been steadily progressing and is now slated for a (hopeful) August release :D

In the meanwhile, to compensate for the fact you can't play the game yet, erm...here are some videos of other people playing it! That makes it all better, right?

-Ido.

Saturday, March 30, 2013

Cardinal Quest 2: players needed for new beta version

Things have been going along pretty well on Cardinal Quest 2, and we now have a private preview version containing the whole first act of the game (the first act alone is about as long as the whole of Cardinal Quest 1).

We need some fresh set of eyes on it, which is where you come in! If you're interested in playing the private preview build simply mail Ruari or myself and we'll hook you up with a build for windows or mac (linux version coming shortly thereafter).

Thanks,
Ido.

Sunday, March 17, 2013

7DRL 2013 Success: Fisticuffsmanship!

Unfortunately I've had less time this year than usual for the annual 7DRL challenge, but I still managed to whip up something quick (with the assistant of the usual suspect Tom Whetnall):

Fisticuffsmanship!
  • YOUR POSITION MATTERS: pay attention to your defense value on the left, it’s better to have a wall at your back than an enemy.
  • EVERY ACTION COUNTS: the way you move through the fight will affect your chances of victory. Check the message log to see what action bonuses your moves trigger.
  • KNOW YOUR WEAPON: your weapon’s defense and attack value fluctuates based on usage – learn the pattern for each weapon to maximize the damage you deal. 
-Ido.

Friday, September 28, 2012

How much does it cost to start selling your indie games?

Hello young developer! So you want to try your hand in the time honored tradition of making indie-games for dektops and mobiles, selling them to players and hopefully make a modest living?

No sweat! Microsoft, Apple & Google are here to help you! Just pay the following fees and you're good to go:
  • $99/year for mac app store.
  • $99/year for ios app store.
  • $99 (for a certificate) + $99/year for the windows store.
  • $25 for google play market (what a steal!)
For the low sum of  $421 (most of it recurring yearly) you too can make commercial indie games! Isn't that exciting?