Step 13 - experience.
Done
- map drawing optimization
- add symbols to items, creatures and tiles
- populate maps with items
- add stairs
- generate new levels when going to new dungeon level
- LOS
- FOV
- mark terrain as seen, unseen or in-sight
- accumulate xp upon creature kill
To-do
- gain levels
- better AI
Time spent
3.3h
No comments:
Post a Comment