Berlin Indie Games Jam 2010
Wednesday, August 11, 2010
I just came back from BIGJam 2010 yesterday in the morning - had a blast and made three small experimental "games" during the 3-hour game jams:
All in all it was a lot of fun and I have met a lot of people I haven't seen in a while, as well as some new faces.
I will definitely go again next year!
All in all it was a lot of fun and I have met a lot of people I haven't seen in a while, as well as some new faces.
I will definitely go again next year!
2 Comments:
In Abstract Meta Game, having the ability to walk through walls (specter mode), should cost more than 1 move; otherwise, there is no reason not always turn into a specter and make a beeline to the cherry!
Nice work! Could you provide some more details on what the BIGJam was all about, from your perspective?
Cheers,
Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com
You are right Nolithius, Abstract Meta Game was made in the last of the 3 hours jam and was even more rushed than the other two games :)
Also, I'll try to make a new blog post about BIG Jam when stuff calms down a bit at work!
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